Quest for a king
In which our heroes take a leisurely stroll...

Unfortunately, the cleric and archer had to log out for the night and could not join everyone for the next leg of the adventure. The remaining players returned to Watch-Captain Nesh and presented him with evidence of their success in destroying the wight. Captain Nesh recognized the scalpel used by the murderous doctor so many years ago and judged their tale to be true. He had their names recorded as allowed to pass through the wards of the city and gave them a letter to deliver to the palace for their audience with the king.

As they had a few hours to spare before their scheduled audience, they went to Xandrite Mages Guild to have some items identified. While there, they learned that this is not the original home of the Mages Guild, but it is all that is left after Mortis Citadel was destroyed.

They arrived at the palace for their audience with the king and were led to the throne room. King Feyed Risosaseletil introduced himself and asked them to have lunch with him. He thanked them for their service to his city and asked they perform another service for him.

As they ate, he began his tale by pointing out a window. The spectacular view showed the Western Ward and the countryside beyond the walls of the city. Two roads branched out away from the gates. One led down the coastline and the other led to a wooded area. Beyond those woods, lay a torn and burnt out husk of what appeared to be the other half of the once healthy forest. Beyond that desolated area, a citadel embedded itself into the side of the mountain.

‘It happened three years ago,’ the king began, ’My daughter attended Mortis Citadel as all nobility of Xandrite attend. Late one evening, emergency fires appeared along the top of the citadel walls. Magic messages were sent to us alerting us to demonic forces assaulting the citadel. Within hours, the army had mobilized and marched towards the citadel to save them.

‘About halfway through the forest, we were met with severe resistance from an army of grotesque demonic creatures. Some stood over ten feet tall and all had faces straight out of some twisted nightmare of a lunatic.’

The king set down his goblet of wine and noticed his hand trembling at the memory. He continued, ’We battled them on the field that day, the strength of human flesh against consuming darkness, and we faced defeat. With our defeat, the demons would overrun the walls of Xandrite and from there, they would have access to the rest of the world.

‘The leader of the Xandrite Mages Guild came to me with a desperate plan which would see us winning the day, but at a terrible cost. We enacted his plan and a great wall of ice was formed by the guild mages, temporarily cutting off both armies from each other. Xandrite’s army formed a hasty retreat, while the Guild Master prepared to cast his final spell.

’He stood against the Ice Wall as it began to crumble, while his acolytes stood in the center of the forest building up energy. All at once the ground shook with the force of lumbering giants and blasts of radiance burst forth from the acolytes, striking against the wall of ice, melting it instantly and flinging the creatures back against the mountainside.

’At that same moment, the Guild Leader set off his spell and an energy wall appeared in from the staff in from of him. It expanded rapidly outward until it encased the army where they lay and turned the Guild Leader to stone. The army was trapped and sealed within, however, the school remained within the barrier and vulnerable to the creatures.

‘We assumed that everyone was lost, but yesterday a magic message was sent to me from my daughter saying that she was still alive, but trapped. It is possible that she is still alive if she had her shield guardian with her when the citadel fell.’

The king picked up his wine glass again and took a long drink. ‘Is my daughter still alive? I don’t know. That is what I need you to learn and rescue her if you can. In return for this favor, you can name your price. You will also be given free access to the portal spire outside the palace which you kind uses to travel between worlds.’

The party set out immediately for the citadel. They were joined at this time by a wizard player in their guild. At the entrance to the forest, they encountered a sign which read, “Azreth’s Folly – Turn Back”. They decided to press on and encountered some giant toads who mistook the party for flies and tried to eat them. The group quickly learned the advantages of having your healer logged into the game as a couple of them almost went down.

They rested briefly before moving onward and soon heard the sounds of a struggle ahead. They came upon the scene of a battle being waged between a small group of players and frog-like humanoids and giant frogs. The other players had done well in the struggle, but the numbers had just begun to overwhelm them. With the aid of our heroes, the creatures were easily dispatched.

The new players introduced themselves as the 5 Dragons. The group consisted of a large warrior, Panzer; a healer, Father; another warrior, Athena; a mage, Snowfire; and a rogue, Peacemaker. After a brief conversation, the Five Dragons felt it would be better for them to press on to Xandrite and stay out of Mortis Citadel. They bid our heroes farewell and went on their way.

A short time later, the party found themselves standing at the statue of the Guild Master the king had mentioned earlier. On his chest rested a softly, glowing amulet. A plaque underneath the statue read, “May Azreth forever stand watch over his folly and hold back the darkness.”

The party ended the evening standing at the base of the path leading up to the citadel, not knowing what horrors might be waiting for them when they return…

Welcome to Elsewhere
Where we learn what came before

A Beginning

Our heros logged into Elsewhere and found themselves in the character lobby. Although they found the area interesting, they were chomping at the bit to get out into the world.

They selected their character archetypes and formed their party; a knight, a rogue, an archer, a summoner, a cleric and a warrior. They were now ready and ported into the game.

They immediately found themselves in a small slave caravan with their hands bound to a guide rope strung from person to person in a line. The cleric used a cantrip to try and escape, not realizing the fragility of the path.

The path gave way and they found themselves tumbling to the earth below. Luckily, they all survived the fall, however their three captors weren’t as lucky. Scrounging from the dead yielded three swords and three gold, but not much else.

Fire Lizard Gorge

The players found themselves at the end of a deep chasm within a large mountain range. Bordering the end, where they stood, was a vast desert. They chose to follow the chasm into the mountains as crossing the desert unprepared seemed a like not a smart move.

As they traveled along through the mountains, they were attacked by Fire Lizards. The fight was fiece, but the party managed to survive and soon continued along their way.

They soon came to a wall. Partially hidden near a rock, a hatch opened up into a tunnel. Once they decended, they saw torches illuminate the tunnel before them. At the end of the tunnel, they found another hatch leading into a warehouse.

A Secret Entrance

The party found themselves in a two story warehouse full of posts embeded into the ground. Attached to these posts were empty chains and manacles. They cautiously examined the area and found some slavers gathered along the second story walkway above them.

With the strength of their arms and a creative application of the grease spell, the party was sucessful in defeating the slavers. They heard the sounds of people outside the warehouse and decided to leave via a side window to prevent notice.


Around them lay a large market square. Shops of various goods lay scattered about. The smell of the sea mixed with a stale oder of filth floated in the air. The clang of a nearby smith rang in the air, drowning the snippets of conversation around the. It was much warmer here than in the shadowy chasm they had just left.

Above them, they could see the city rise in a spiral around the side of the mountain, ending at a citidel at the summit. A beam of light shot forth from the tip of the citidel, extending into the heavens.

They found an inn, The Laughing Squid, and spent some coin to clean themselves up. However, there isn’t much you can do when your clothing is nothing but rags.

They asked around for work and they learned that the Harbor House might have something available. The innkeeper directed them to Forden Kyreese, one of the Kyreese siblings, the family who owns Harbor House.

A House Full of Rats

It turned out that Forden Kyreese was something of a drunkard and extremely bad at cards. However, he was good natured at losing and asked them to come by to the Harbor House mansion the next day to meet his brother, who runs the trading company.

The following day, they met Froden’s brother, Marcus Kyreese. He offered to equip the characters if they cleared out one of his warehouses. It seems that something had taken up residence in the cellar and causing serious cuts into their brand of quality.

The warehouse was indeed full of rats, very large rats and many small ones. There were enough to overwhelm any single person or party. However, the heroes prevailed and saved the quality cheese and wine from further contamination, although the party’s summoner will probably have chittering nightmares for weeks.

An Asylum

They equipped themselves and were rejoined by two of their friends, the archer and cleric, who had been missing when they arrived in town. They decided to seek out their fortune in the Western Quarter. However their way was blocked by Watch-Captain Nesh at the Knight’s Gate. His duty, along with that of his men, was to prevent undesirables from entering the more ‘elegant’ parts of the city.

The only way the group would be allowed to pass would be to do a job for the city. This job entailed entering the Xandrite Asylum and finding out what was abducting people from the slums.

The party entered the building and discovered a wight living in the basement. It controlled a number of zombies and ghouls, sending them out to raid the nearby slums for flesh to feast on. The party overcame this creature and and emerged triumphant.

Which is where we find ourselves today. What will the new day bring?

Who knows…


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